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Halloween Update Now Available! (v1.21)

The "Scare Pack" Update is live, just in time for Halloween! You can read all of the changes below, then head over to Steam or to download the latest version. We hope you like it.

Major Change List
  • Swamp towns can become haunted! Haunted towns become "Ghost Towns" and have ghost/skeleton mates. You'll have to figure out which buildings and items can help you unhaunt them.

  • Swamp boss can haunt towns.

  • Introducing world events! Volcanoes now appear in your current world on certain strikes of the obelisk clock. Can only have 1 volcano in a given world. Volcanoes will replace forest or sand nodes.

  • Bone item. Attracts boss monsters when held, and also adds +1 to damage.

  • Scimitar item. Weapon with bonus attack in Desert areas.

  • All side view scenes have polished stone backing art in place of the existing white background.

  • City view has a new roll-over UI that shows it's tribute type and cultural traits that Mate's will have. (hover over city title bar to view)

  • Volcano world is made visible from the start of the game on mini-map to give players a clear long term incentive to explore the overworld.

  • For a limited time, all of our Steam store banner images changed to be Halloween themed.

  • 3 Halloween wallpapers added to the Artwork section on our Community Hub
Bug Fixes & Other Changes
  • New sideview stone backing art can be toggled off when "special effects" setting is set to off.

  • Added support for 1680x1050 resolution.

  • 1600x900 and 1680x1050 resolutions have better sidebar art!

  • Fixed crash when starting new game in 800x640 mode.

  • Fixed bug where station tickets associated with already linked stations could linger.

  • Station tickets associated with a connected station now get destroyed properly. (This should also help fix or reduce any instances of your held items getting replaced by tickets)

  • Fixed bug where pop-up "Enter" button at bottom of screen would stay up when moving from a town next to a border passage into the next world.

  • Fixed a few instances of bugs that would cause buildings to disappear when leaving then returning to a world.

  • Now save minor "in-turn" changes like dropping and picking up items to help with syncing saved data in many edge case situations.
Founder, Lead Designer on Hero Generations

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